Huwebes, Marso 10, 2016

Lesson 15: Understanding Hypermedia


Hypermedia is nothing but multimedia, but this time packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment. Most educational IT applications are hypermedia and these include:
  • Tutorial software packages
  • Knowledge webpages
  • Simulation instructional games
  • Learning project management, and others
The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills.

Characteristics of hypermedia applications:

1. Learner control- the learner makes his own decisions on the path, flow of events of instruction.

2. Learner wide range of navigation routes- the learner has a wide range of navigation routes such as by working on concepts he is already familiar with. He may even follow a linear or logical path, even if the previous activity is half-completed. He may explore other sections opting to return or complete the previous activity.

3. Variety of media- Hypermedia includes more than one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation. Since only virtual learning activity takes place, it is important from the standpoint of the teacher to optimize the learning process by identifying the characteristics of media application, as well as the advantages and limitations of such an application.

Lesson 14: The Software as an Educational Resource


Whenever people think about computers, they are most likely thinking about the computer machine such as the television-like monitor screen, the keyboard to type on, the printer which produces copies of text-and-graphics material, and the computer housing called “the box” which contains the electronic parts and circuits (the central processing unit) that receives/ stores data and direct computer operations. The computer machine or hardware is naturally an attention-getter.

      It’s more difficult to realize, however, that the computer hardware can hardly be useful without the program or system that tells what the computer machine should do. This is called software.

There are two kinds of software:

1. The system software. This is the operating system that is found or bundled inside all computer machines.


2. The application software. This contains the system that commands the particular task or solves a particular problem.

In turn the applications software may be:

(a) A custom software that is made for specific tasks often by large corporations, or
(b) commercial software packaged for personal computers that helps with a variety of tasks such as writing papers, calculating numbers, drawing graphs, playing games, and so much more.

Microsoft Windows


Also referred to as program, Microsoft Windows or Windows for short is an operating environment between the user and the computer operating system. Also called a shell, it is a layer that creates the way the computer should work. Windows uses a colorful graphics interface (called GUI – pronounced “gooee”) that can be seen on the computer screen or monitor whenever the computer is turned on.

The user can work with on-screen pictures (icons) and suggestions (menus) to arrive at the desired software. Windows 95 (now improved with Windows 2003 and 2007) is software designed for Microsoft Windows. Actually, Windows is in itself a self-contained operating system which provides

· User convenience – just click a file name to retrieve data or click from program to program as easy as changing channels in your TV screen

· A new look – fancy borders, smooth and streamlined text fonts

· Information center – Windows puts all communications activities (e-mail, downloads etc. in a single screen icon); adapts/configures the computer for the Internet.

· Plug and play – configures the computer with added components, such as for sound and video.
Instructional Software


Instructional software can be visited on the Internet or can be bought from software shops or dealers. The teacher through his school should decide on the best computer-based instructional (CBI) materials for the school resource collection. But beware since CBIs need much improvement, while web-based educational resources are either extremely good or what is complete garbage. In evaluating computer-based educational materials, the following can serve as guidelines:

· Be extremely cautious in using CBIs and “free” Internet materials

· Don’t be caught up by attractive graphics, sound, animation, pictures, video clips and music forgetting their instructional worth

· Teachers must evaluate these resources using sound pedagogical principles.

· Among design and content elements to evaluate are: the text legibility, effective use of color schemes, attractive layout and design, and easy navigation from section-to-section (such as from game to tutorial to drill-and-practice section)

· Clarity in the explanations and illustrations of concepts and principles

· Accuracy, coherence, logic of information

· Their being current since data/statistics continually change

· Relevance/effectiveness in attaining learning objectives

· Absence of biased materials (e.g. gender bias or racial bias)

Lesson 13 Cooperative Learning with the Computer


Defining cooperative learning
This is learning by small groups of students who work together in common learning task. There are 5 elements of cooperative learning:

·        1. A common goal
         2. Interdependence
·        3. Interaction
·        4. Individual accountability
·        5. Social skills

Therefore, not every group work is cooperative learning since students working on their worksheets physically sat around a table may be working together without these features of cooperative learning.
From several studies made on cooperative learning, in its true sense is advantageous since it:

(  a)  Encourages active learning, while motivating students
(  b) Increases academic performance
(  c)  Promotes literacy an language skills
(  d) Improves teacher effectiveness


Cooperative learning and the computer
Researchers have made studies on the learning interaction between the student and the computer. Given the opportunity to work individually or in group, the students generally wish to work in computer-based and non-computer-based activities. Psychologists think the computer fosters this positive social behaviour due to the fact that it has a display monitor-just like a television set-that is looked upon as something communal.

Components of cooperative learning

·        
         1. Assigning students to mixed-ability teams
·        2. Establishing positive interdependence
·        3. Teaching cooperative social skills
·        4. Insuring individual accountability, and
·        5. Helping groups process information

Discussion:
     1.     Discuss the difference between peer competition and positive interdependence in a group. Simply said, aren’t there debates in group work?
 Peer competition is the learning that happens with peers. They exchange ideas with each other. Confidence in peer competition is more exercised. In positive interdependence, there is learning within the group. Others may be shy and others may be confident enough to share their ideas.

     2.     What can be done in case some members of a group do not show positive interpersonal and communication skills? Can the teacher help in this situation?
 There are persons who are too shy to express what they want and share what they know. The teacher may help by letting them contribute one by one so that they can overcome their shyness.

     3.     Do skills in listening, negotiating, compromising, punctuality, tolerance (giving others a chance to speak) part of the social skills needed in group work?
  These things are probably the most important things in a group work. It can surely help to let the students enjoy peace while learning.
    4.     How can group members ensure that each member of the group is also accountable for the group work, and not totally depended on others? In practical terms, how can the teacher grade individual students fairly in a group activity for one single output?
 The participation of everyone in the group must be strictly observed for the teacher to know how he/she gives grade to each and to be fair for those who actively and willingly contribute to the topic. One from the group may be obligated to list all the names of contributors to each topic they take.

    5.      While cooperative learning is a very good avenue for teachers to help students learn effectively, why is it not to be adopted in all classroom learning situations?


 Cooperative learning should be applied often but the teacher should also have the time to discuss so that students may also learn from the teacher and not just only from the group.

Lesson 11: The Computer as the Teacher’s Tool

          Constructivism was introduced by Jean Piaget (1981) and Bruner (1990). They gave stress to knowledge discovery of new meaning/concepts/principles in the learning process. Various strategies have been suggested to foster knowledge discovery, among these, is making students engaged in gathering unorganized information from which they can induce ideas and principles. Students are also asked to apply discovered knowledge to new situations, a process for making their knowledge applicable to real life situations.
         
 While knowledge is constructed by the individual learner in constructivism, knowledge can also be socially constructed. Social Constructivism is the effort to show that the construction of knowledge is governed by social, historical and cultural contexts. In effect, this is to say that the learner who interprets knowledge has a predetermined point of view according to the social perspectives of the community or society he lives in.
         
 The psychologist Vygotsky stressed that learning is affected by social influences. He suggested the interactive process in learning. A more capable adult (teacher or parent) can aid or complement what the learner sees in a given tasks or project. In addition, John Dewey sees language as medium for social coordination and adaptation. For Dewey, human learning is really human languaging that occurs when students socially share, build and agree upon meanings and knowledge.
The Computer’s Capabilities
Informative Tool
The computer can provide vast amounts of information in various forms, such as text, graphics, sound, and video. Even multimedia encyclopedias are today available on the internet.
Communication Tool

The computer has been used in communication as evident by social networking sites as to facebook, twitter and friendster. We can even chat/talk friends and families anywhere in the globe through yahoo messenger or the one in facebook or view them through the webcam. We can send messages and information through the internet in just seconds or minutes.
Constructive Tool
The computer itself can be used for manipulating information, visualizing one’s understanding, and building new knowledge. The Microsoft Word computer program itself is a desktop publishing software that allows users to organize and present their ideas in attractive formats.
Co-constructive Tool
     
    Students can use constructive tools to work cooperatively and construct a shared understanding of new knowledge. One way of co-construction is the use of the electronic whiteboard where students may post notices to a shared document/whiteboard. Students may also co-edit the same document from their homes.
Situating Tool
          By means of virtual reality (RS) extension systems, the computer can create 3-D images on display to give the user the feeling that are situated in a virtual environment. A flight simulation program is an example of a situating tool which places the user in simulated flying environment.